Clone [Win/Mac] (Final 2022)

Clone is a 3ds Max modifier which is useful in creating copies of an object. It works in the same manner as the native Array Tool except the fact that it is fully parametric and therefore, you can edit the number of duplicates along with their distribution at any given moment.
In other words, the idea behind the plugin is to provide a simple way to create copies of objects. According to the developer, the copies can be obtained via several methods, namely rotating, incremental translating and scaling the input geometry. Another benefit of the plugin worth mentioning is that it allows you to randomize transforms and material IDs. In addition, the tool permits you to create as many clones as necessary and, if added to the modifier stacker, it allows you to create 1D, 2D and 3D arrays, each with its own settings. It goes without saying that these features can save quite some time and energy on larger projects.
To add a clone modifier, you need to use the Number of Clone's value to determine how many times should the base geometry be reproduced. The Displacement and Rotate values enables an incremental translation of each clone, where you can add separate values for each of the axes.

 

 

 

 

 

 

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Number of Clones:
Displacement:
Rotate:

5D Clone Example:

The most important parameter is the number of clones (how many times the object should be replicated). When this value is set to one, the result will be a single object; when it is set to 4, the result will be 4 copies of the object; when it is set to 10, then the result will be a chain of 10 objects.

5D Clone Settings:

Displacement:
Rotate:

Results:

When using the Clone tool you can pass the values for the different scales.

How to use:
Open up the Clone tool (you can access it via the tools list in 3ds Max or through the menu Cloner → Tools → Clone) and click on the green Add button.
The Add an extra Clone tool will bring up a new dialog box that allows you to input the number of clone desired and other relevant settings. We have added an example to the bottom of this post with all the details included.

5D Array Example:
Open up the new Clone tool which will prompt you to input the number of clone to be created and a few more settings. Here is what you need to input:

Number of Clones:
Displacement:
Rotate:

The Number of Clones field allows you to control how many times the base object will be replicated. To duplicate the object by means of the array tool, you have to set the number of clones to 10. Since the object is generated using the Randomize parameter, the result will be a chain of 10 clones.

Displacement values are used to change the location of the object in three dimensions. The values range from 0 to 100, and the higher the value, the further away from the origin the object is. Here we have applied a displacement to -10.

Rotate the object to the desired orientation or apply the value randomly to each clone using the randomize parameter. We have set the value to 10 to rotate the clones in 10 degrees each time.

Cloner Settings:

Number of Clones:
Displacement:
Rotate:

Different from the arrays we have seen previously, an array modification only allows to create one dimensional arrays. It means that the value of the number of clones field controls how many copies of a single object will be created (assuming a uniform distribution). For instance,

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I spent a lot of time with it and found it to be a really useful tool. I was especially impressed with the animation capabilities of the plugin, which allowed me to animate the movement of the clones, even when the number of clones in the array was greater than 1. I can easily see myself using the plugin in various projects on a daily basis.
You can download the plugin for free at the developer’s site.

A:

I’m not sure if this is the type of functionality you’re looking for, but DupliTool is one of the more powerful and flexible array modifiers in 3ds Max. It’s been around for a long time, and can create a wide variety of different types of arrays.

Stationary phase-induced expression of a thermosensitive Gal4-Elk-1 chimeric gene: cis elements and thermoresponsive elements are located in the 5′-noncoding region.
It was discovered that the promoter regions of all genes examined thus far are GC-rich regions, which have been considered to be a critical factor in the expression of human adenovirus major late promoter (MLP)-driven genes. In this study, we cloned a thermosensitive cell line (AS-1419) containing a Gal4-Elk-1 fusion gene driven by the MLP and designed, on the basis of the result of site-directed mutagenesis, two other chimeric genes. The two chimeric genes, designated AS-1419-3 and AS-1419-4, differ from AS-1419 only in the region that contains the protein-binding element (PBE) in the 5′-noncoding region, one of which contains a mutation in the PBE. The expression of the two chimeric genes from the MLP of adenovirus was then examined using a temperature-sensitive cell line (AS-1419-3TS). The expression of these chimeric genes in the stationary phase was markedly high relative to that in the logarithmic phase. We next examined the promoter activity in AS-1419-3TS cells in the stationary phase by constructing five plasmids carrying various lengths of the 5′-flanking regions of the chimeric genes. The results indicated that the promoter activity of the chimeric gene decreased with increasing lengths of the 5′-flanking sequences. The minimum length of the 5′-noncoding region necessary for the promoter activity was 80 base pairs (bp) as determined by transient
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Clone Activator

Clone Description:

Basically, you set up a target geometry and create as many copies as you need to mimic the original. To do that, it’s recommended to use the Insert Order option. You can also use a Copy Loops option, which will allow you to copy and paste your original geometry. Still, however, the default option is to keep the originals intact. In this regard, it’s up to your preference, and it should be also evident whether the copies are useful or not.

2

Clone Description:

Clone Description:

In essence, the plugin simply generates a copy of the objects placed in the Input Collection. As mentioned earlier, the clones are obtained via rotating, incremental translating and scaling the input geometry. In case you don’t want to do it that way, you can use the insert order option, which allows you to place your objects in a target geometry and create as many copies as you need to mimic the original. In regards to the duplicates, it’s a good idea to insert the first copy of the geometry, and from there proceed to add the others using the cycle. You can also use the Copy Loops option, which allows you to copy and paste your original geometry. Still, however, the default option is to keep the originals intact.

Clone Description:

Modifiers in 3ds Max

Modifiers in 3ds Max

Modifiers as their name suggests, are augmentations used to get more out of a given model, as opposed to overriding and replacing parts of the base model. The idea behind using a modifier is to combine the base model and other elements in one final solution. A common practice is to add modifiers to an already existing model, or even directly to the node tree. However, the use of modifiers is a huge skill that not everyone has mastered.
Modifiers allow for improving a model while creating several outcomes. Of course, using an array modifier might be a good fit for most of your projects, but there are quite a few other types of modifiers that help you create varied effects. These include displacement, displacement modifier, displacement modifier, clone, displacement modifier, displacement modifier, displacement modifier, clone, elastic modifier, elastic modifier, elastic modifier, soft deform modifier, soft deform modifier, soft deform modifier, segment modifier and segment modifier. All of these can be used to create a single model that will look significantly different. For instance, a displacement modifier will

What’s New In Clone?

In the Resource preferences of the plugin, you can edit the settings, like its file version or the output location.
Please visit the official documentation for Clone description.

Installation:

Just download the plugin, install it and you are done.

Getting Started:

The plugin can be used with many versions, but only with the latest 3ds Max 2016.2.x+

In your scene, load an object in your 3D viewer and click on the Clone button.

The Settings panel will appear with all parameters required to create a clone.

In the 3D Viewer, it is possible to edit, simulate or render the clones, where you can rotate the clone on its axis and translate it.

When editing or simulating, with the green button you can save the current simulation.

Saving the settings panel data is not possible and you need to restart 3ds Max to save the new settings

What can be done?

Multiple duplicates

Up to three duplicates can be created at any given moment.

3D Array to create copies of geometry

Multiple copies can be created.

1D Array to create copies of geometry

Multiple copies can be created.

2D Array to create copies of geometry

Multiple copies can be created.

Clone Revisions

You can have different versions of a clone by clicking the green button and save the data in a separate file.

Add/Remove Clones

Clones can be added to/removed from the scene.

Randomize

Clones can be generated from the six different presets.

Figure – Clone Settings Panel

Lets define the parameters so you can use it the way you want and save some time!

System Requirements For Clone:

Windows XP or higher
OS Version: Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1
GPU: NVIDIA GeForce 6xx series, ATI Radeon HD38x0 series
Memory: 1 GB RAM
DirectX: DirectX 9.0c
Hard Drive Space: 2 GB available space
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